Kotor 2 consular build

A forum thread where users share their opinions and tips on how to create a Light Side Consular/Watchman character in Star Wars: Knights of the Old Republic II. See the attributes, skills, feats, and force powers suggested for this build..

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™ ... My favorite Consular build has strong focus in WIS and CON, but didn't dump everything into WIS, so he could be stronger at using Force Powers, but he'd be squishier. That's the trade-off. You have to give up SOMETHING to get something else. To get max skills, you lose ...throw lightsaber 1-2 force valor 1-2 this build was amazing! i could use master speed to make up for my lack of combat skill and for the tough battles force armor and valor came in handy. toughness gave me that extra defense i needed to stay alive and dueling allowed for me to use 1 lightsaber with bonuses to my defense so i again could stay ...

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Just finished my second round of KOTOR, with LS Scout 2 / Consular 18 build. LS Scout 2 / Consular 18 build@turning Malak to Light Side. I'd played KOTOR when it first comes to ios, building with DS Solder 8 / Guardian 12. Smoothly went through the game, yet always feel power is limited and wish to have more.1 Jedi Watchmen. This skill-based prestige class is the best for creating a well-rounded Jedi. Jedi Watchmen also have the best Saves in KOTOR 2, thus making this Jedi the greatest prestige class ...Consular->Weapon Master/Marauder is the strongest combat build in the game. You can kill everything with melee and have great access to force powers. Here's a good build for either of the 2. If you want to go full on force user, pure Consular is the best. Master and Lord have worse defenses/saving throws than the Consular.A sample Jedi Consular build can look like this: STR 10 DEX 8 CON 8 INT 10 WIS ... Star Wars: Knights of the Old Republic 2 - The Sith Lords is available now on Mobile, PC, ...

What should the starting stats be for an optimal DS female scoundrel/consular 2/18 run in KotOR 1?K2: Sentinel is consistently my favorite starting class. Most versatile and feels the most at home in this galaxy, as if they've actually picked up some useful skills during their exile. In-universe, idk how a consular exile survived ten minutes without the force, let alone ten years. 8. HadeyCakes.The Consular is arguably more of a Jack-of-All-Trades than the Sentinel. Force Focus is the only way aside from raising WIS or CHA to increase the DC of your power (discounting leveling).2/18 Scout Consular build help. Hello fellas, I've just started playing the game again and I landed on the planet where the jedi refuge is. I am a Scout and I think I'd love to try the Consular build. I am level 2 and my attributes are: STR 12 DEX 18 CON 12 INT 13 WIS 12 CHAR 10 FORT 6 REF 8 WILL 9.

Kotor2 consular build. Archived post. New comments cannot be posted and votes cannot be cast. You can refer to this. Disclosure: I wrote this. Changes from my comment would be to start with 14 CON and 12 CHA instead. Getting to 18 CON is recommended for most, instead of the 16 CON I mentioned back there. [EDIT: reflected these changes in comment.]Beam Gem Lens: +1 Energy Damage, Keen - double critical range. The above add-ons make your lightsaber a crit monster. Keen does not stack, so it's important only to take one Keen add-on. With these installed in your lightsaber, you'll get +7 (+10 with the Fencing Emitter) Energy Damage, +4-26 Bonus Crit Damage, +4 Attack Bonus, and Keen ...Hello and welcome to Lord Fenton Gaming Plays Star Wars Knights of the Old Republic. I am your host Lord Fenton. In this SWKOTOR build guide, I am going to m... ….

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Sep 15, 2021. #5. IIRC the best possible build was starting as a Consular for the best starting ability and getting two force powers per level up. Then taking Weapon Master/Marauder as your prestige class so you can get those insane two-handed weapon fighting bonuses. Just a heads-up to anyone planning on playing KOTOR 2 for the first time: It ...There are only two 'optimal' builds in the game that have their own identity: Weapon Combat Specialist DS Guardian/Marauder with max STR. Universalist LS Consular/Marauder or Consular/Assassin with max WIS. A Guardian/Marauder has the largest damage with weapons due to the DS masteries of both classes stacking.

Since you want to be strong in lightsaber combat as well, weapon-master is the best choice for you. In regards to lightsabers themselves, if you want a single, dual or staff, it's entirely up to you. But keep in mind if you choose the last two, you must have all of the two-weapon fighting feats. Otherwise, you won't hit jack lol.CHARISMA. 14. Natually, you need a high WIS and CHR to have a lot of Force points and you could use them more effectively. INT is always useful in this game, since skills play an important role in conversations. DEX is just a given over STR, since it boosts your attack with melee weapons and lightsabers (if you take the appropriate feats), and ...

cost of replacing lower ball joints You simply use Master Force Speed, followed by Rapid Shot, followed by a rofl-stomping faceroll of all your enemies. Seriously, by the late game you can melt through Kreia and Sion and all the Trayus Academy. force stuns are also v v v good for a blaster build. Thanks for the reply.Go to Nar Shadaa first after Telos, complete it with DS until you get Hanharr and unlock Marauder (Level 15, talk to Kreia). Iirc, you need two influence shifts via events to unlock everything with Hanharr (everything else can be unlocked via dialogue) - as long as you shift everything in one direction (all influence lost or all influence gain ... lithium car batteryfinal fantasy 16 trade in value Many influences are gained easily when playing LS e.g. T3, Baodur. For consular/weapon master build, I started with. Str 10, dex 14, con 14, int 14, wis 14, cha 12 then increase con to 18. Increase dex and wis via equipment. Int 14 will give you 4 points each level, I spread to Persuade, Repair, Treat injury, Awareness, some Computer for T3 ...It gets Force Mastery so you have to recast buffs 50% less and penalties to enemy saves, which means more deepz. And Force Potency if you want stronger spells. Since you'll be using spells to clear mobs, Master is more able to get past mobs quickly and spends minimum time recasting. 1. stormi love and marriage huntsville net worth Jedi consular Fun Factor : 95/100 # 2 Jedi Guardian. ... [Top 5] Guild Wars 2 Best Deadeye Builds For PvP and PvE ... Star Wars: Knights of the Old Republic (or KOTOR if you don't want to say the long title) is widely regarded as the best Star Wars game for very good reason. Developed by BioWare in 2005, one of the titans of modern RPG titles ... pick a part adelanto caalliedbarton com ehubaccident albany oregon KotOR 2 - Need Consular/Weapon Master build. Just finished the first game for a second time as a Soldier/Consular, and I've already finished II as a Sentinel/Weapon Master and Sentinel/Watchmen respectively. Can you give me starting stats (with at least 14 INT, I'm thinking of playing as female, dual lightsabers) and some tips for Consular in ...Gunslinger, with 2 pistols, Force speed, rapid shot, Weaponmaster prestige class for better dual wielding. Because all of your combat stats go to dex and you are always using Force speed, you are actually really tanky physically (especially with close combat feats, for fighting other Jedi/Sith). It's very similar to a flurry saber setup, but ... rune platelegs It is literally, the late bloomer where you need 6 levels to grab Improved Scoundrel's Luck, and hit Level 7 for another rank of Sneak Attack. In addition, given: the opposite alignment penalties. how Force Wave actually is more efficient for similar power to Force Storm in KotOR I.From small to large projects, there is always a construction project. Take part in the industry by learning how to start a construction company. * Required Field Your Name: * Your ... shannan watts casegoldenmate lifepo4 batteryphosphoric acid to remove rust This build allows you to cover all important skills with your main character, and be a solid melee combatant throughout the game. The main cost is that your force power DCs will be lower than a consular build (less effective AoEs basically) and you'll have a slightly smaller selection of force powers. Skip to TL:DR #2 if this doesn't interest you.Welcome to Star Wars Knights of the Old Republic 2: The Sith Lords. This video will cover the basics of character creation such as the classes to choose from...